Tournament Format:
Will be SINGLE ELIMINATION with a win being awarded for the fighter who either reaches 10 points first, submits their opponent or has the most points at the end of the match (when time is up).
Points System:
| 2 points | Take Downs |
| 3 points | Pass The Guard |
| 2 points | Knee on belly |
| 4 points | The Mount |
| 4 points | The Back Grab |
| 2 points | The Sweep |
| 2 points | Reversal |
Age Divisions:
| Child | Under 18 |
| Adult | 18 – 34 |
| Masters | 35 and older |
Weight Classes:
Men
| Rooster | 140 – below |
| Feather: | 140.1 – 154 |
| Light: | 154.1 – 170 |
| Middle: | 170.1 – 185 |
| Cruiser: | 185.1 – 204 |
| Heavy: | 204.1 – 225 |
| Super H | 225.1 and over |
Women
| Rooster | 115 – below |
| Feather: | 116 – 130 |
| Light: | 131 – 155 |
| Middle: | 156 – Above |
The Points System:
TAKE DOWNS: 2 points
Any kind of knocking down of the opponent on his back side, (if the opponent lands on his front side or on all fours rather than the backside, no points will be awarded).
PASSING THE GUARD: 3 points
Is when the athlete that is above his adversary or in between his legs, moves to his opponent’s side, establishing a perpendicular or longitudinal position over his adversary’s trunk, dominating him and leaving him no space to move or to escape the position. The athlete must demonstrate clear control to score.
KNEE ON THE BELLY: 2 points
When the athlete on top puts his knee on his adversary’s stomach, holding his collar or sleeve and belt with his other leg towards his adversary’s head. No time limit is required, however the athlete must demonstrate clear control to score.
THE MOUNT: 4 points
Is when the athlete sits on his opponent’s torso; the opponent can be lying on his stomach, side or back. The athlete must have both knees on the ground, or in the case of a technical mount (properly performed according to the referee), the front foot flat on the mat and the rear knee on the mat.
THE BACK GRAB: 4 points
Is when the athlete grabs his adversary’s back, taking hold of his neck and wrapping his legs around his opponent’s waist, with his heels leaning on the inner side of his opponent’s thighs, not allowing him to leave the position.
THE SWEEP: 2 points
Is when the athlete that is underneath has his opponent in his guard (in between his legs ) or the half guard (having one of his adversary’s legs between his) and is able to get on top of his adversary by inverting his position.
IMPORTANT
The athlete cannot have scored new points when he is in a position where he received points previously, changes position intentionally and returns to the same position. Example: For knee on the belly and switching sides, there will be no new points awarded.
Illegal Techniques:
Please note that illegal techniques will likely get you disqualified and kicked out of the tournament. We do not want see competitors sustaining injuries.
- SLAM FROM THE GUARD
- CERVICAL LOCKS
- BICEPS LOCK
- CALF LOCK
- WRIST LOCK
- TOE HOLD
- HEEL HOOKS AND ANY LEG/FOOT LOCKS THAT TWISTS THE KNEE
- ANY TWISTING OF FINGERS AND TOES
Beginners Division:
Gi – White Belt
No Gi – 2 years or less experience
Beginners Matches:
5 minutes in length and will end either by submission, 10 points or time expiring. In the event of time expiring, the most points wins.
Beginners Rules: (to prevent injuries)
While many of these rules are well know by experienced grapplers, here a few additional rules for beginners new to the sport. These rules are in place for the safety of the beginners so that even a grappler with no experience can enjoy the thrill of competition without fear of injury.
- No biting
- No hair pulling
- No fingers in or near eyes
- No grabbing single fingers, thumbs or toes
- No finger breaking
- No hand/fingers inside Gi cuffs
- No ankle twists (such as HEEL HOOKS) only straight-on submissions allowed
- No stopping/stalling for more than 30 seconds
- No wrestling shoes
Advanced Division:
Gi – Blue Belts and above
No Gi – over 2 years of experience
Advanced Matches:
6 minutes in length and will end either by submission, 10 points or time expiring. In the event of time expiring, the most points wins.
Super Fight Matches:
10 minutes in length and will end either by submission, 10 points or time expiring. In the event of time expiring, the most points wins.