Tournament Format:

Will be SINGLE ELIMINATION with a win being awarded for the fighter who either reaches 10 points first, submits their opponent or has the most points at the end of the match (when time is up).

Points System:

2 points Take Downs
3 points Pass The Guard
2 points Knee on belly
4 points The Mount
4 points The Back Grab
2 points The Sweep
2 points Reversal

Age Divisions:

Child Under 18
Adult 18 – 34
Masters 35 and older

Weight Classes:

Men

Rooster 140 – below
Feather: 140.1 – 154
Light: 154.1 – 170
Middle: 170.1 – 185
Cruiser: 185.1 – 204
Heavy: 204.1 – 225
Super H 225.1 and over

Women

Rooster 115 – below
Feather: 116 – 130
Light: 131 – 155
Middle: 156 – Above

The Points System:

TAKE DOWNS: 2 points

Any kind of knocking down of the opponent on his back side, (if the opponent lands on his front side or on all fours rather than the backside, no points will be awarded).

PASSING THE GUARD: 3 points

Is when the athlete that is above his adversary or in between his legs, moves to his opponent’s side, establishing a perpendicular or longitudinal position over his adversary’s trunk, dominating him and leaving him no space to move or to escape the position. The athlete must demonstrate clear control to score.

KNEE ON THE BELLY: 2 points

When the athlete on top puts his knee on his adversary’s stomach, holding his collar or sleeve and belt with his other leg towards his adversary’s head. No time limit is required, however the athlete must demonstrate clear control to score.

THE MOUNT: 4 points

Is when the athlete sits on his opponent’s torso; the opponent can be lying on his stomach, side or back. The athlete must have both knees on the ground, or in the case of a technical mount (properly performed according to the referee), the front foot flat on the mat and the rear knee on the mat.

THE BACK GRAB: 4 points

Is when the athlete grabs his adversary’s back, taking hold of his neck and wrapping his legs around his opponent’s waist, with his heels leaning on the inner side of his opponent’s thighs, not allowing him to leave the position.

THE SWEEP: 2 points

Is when the athlete that is underneath has his opponent in his guard (in between his legs ) or the half guard (having one of his adversary’s legs between his) and is able to get on top of his adversary by inverting his position.

IMPORTANT

The athlete cannot have scored new points when he is in a position where he received points previously, changes position intentionally and returns to the same position. Example: For knee on the belly and switching sides, there will be no new points awarded.

Illegal Techniques:

Please note that illegal techniques will likely get you disqualified and kicked out of the tournament. We do not want see competitors sustaining injuries.

  • SLAM FROM THE GUARD
  • CERVICAL LOCKS
  • BICEPS LOCK
  • CALF LOCK
  • WRIST LOCK
  • TOE HOLD
  • HEEL HOOKS AND ANY LEG/FOOT LOCKS THAT TWISTS THE KNEE
  • ANY TWISTING OF FINGERS AND TOES

Beginners Division:

Gi – White Belt
No Gi – 2 years or less experience

Beginners Matches:

5 minutes in length and will end either by submission, 10 points or time expiring. In the event of time expiring, the most points wins.

Beginners Rules: (to prevent injuries)

While many of these rules are well know by experienced grapplers, here a few additional rules for beginners new to the sport. These rules are in place for the safety of the beginners so that even a grappler with no experience can enjoy the thrill of competition without fear of injury.

  • No biting
  • No hair pulling
  • No fingers in or near eyes
  • No grabbing single fingers, thumbs or toes
  • No finger breaking
  • No hand/fingers inside Gi cuffs
  • No ankle twists (such as HEEL HOOKS) only straight-on submissions allowed
  • No stopping/stalling for more than 30 seconds
  • No wrestling shoes

Advanced Division:

Gi – Blue Belts and above
No Gi – over 2 years of experience

Advanced Matches:

6 minutes in length and will end either by submission, 10 points or time expiring. In the event of time expiring, the most points wins.

Super Fight Matches:

10 minutes in length and will end either by submission, 10 points or time expiring. In the event of time expiring, the most points wins.